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Capstone:
Witch's Apprentice

Overview: The Witch's Apprentice is a 2-dimensional role playing video game. You play as the witch's apprentice when the chief asks you to help investigate the old training grounds as more monsters than normal have been appearing around the area.

Hi, my name is Emrys Shaw and welcome to my capstone project. This is a project I did as the last step in earning my degree in Art, Technology, and Emerging Communications. I hope you enjoy reading through my ideas for a two dimensional role play video game.
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Efrua

The land of Efrua with the Island of Callo had always been at war for all of its recorded history up until the last 50 years where there has been relative peace. There were five main tribes that fought for control of the land and the surrounding seas: Kumi, Tago, Wori, Ishar, and Mar. One day a mysterious witch traveled the land, putting an end to the fighting. The leaders were then gathered for a peace summit to draw the lines for each tribe's area of control. During the peace summit the Mar tribe declared they were the rightful rulers as their people had ruled the land hundreds of years ago. Fights broke out as the Mar tribe refused every proposed solution deciding to fight to rule. The Mar tribe took to the sea in order to bring the island under their control first. While at sea the witch cast a spell on their ships preventing the ships from being able to reach any shore. With the threat of the Mar tribe out of the way the land of Efrua and the island of Callo reached a peaceful settlement, entering a period of peace. The game starts 50 years later.

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